Seeking Guidance on 3D Cloth Modeling Techniques

  • Hello everyone,
    I've recently embarked on a project to create a game character with intricate clothing, including a hooded cloak, and I could use some advice on the best approach for achieving realistic cloth simulation. Specifically, I'm torn between using the Garment Maker modifier for its dynamic draping capabilities or opting for traditional manual modeling to ensure precise control over the fabric's shape. Could anyone share their experiences or insights on these methods for [modéliste freelance 3D](modéliste freelance 3D)? Additionally, if anyone knows of comprehensive tutorials for utilizing the Garment Maker effectively, please do share. I'm also interested in tips for modeling facial features and creating static masks for characters. Your expertise would greatly assist me in crafting a captivating character design. Thank you in advance for your valuable input!

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