Blue Fire is an enjoyable experience



  • On the surface 2021 for the Nintendo Switch appears to have kicked things off with a somewhat muted bang. While Super Mario 3D World + Bowser’s Fury has certainly been a welcome chance to revisit one of the plumber’s underappreciated adventures, noteworthy titles outside that come with a bit of a wait attached (Monster Hunter Rise and New Pokémon Snap not coming for another month or two for example). Leave it to the Nintendo eShop then to fill those gaps nicely with titles like Blue Fire, a delightfully devilish 3D platformer adventure game with plenty to offer.

    Blue Fire is developed by ROBI Studios, published by Graffiti Games and is available now for Nintendo Switch, PS4, Xbox One, PC and Stadia. To be successful, you’ll need to master the art of movement, conquer 3D platforming challenges and destroy your adversaries to discover hidden secrets and riches.

    The story in Blue Fire is a particularly interesting one. It takes place in a long forgotten land in the desolated kingdom of Penumbra. As the story goes, there were 6 gods who created the land of Sarana. As part of an agreement, the Gods made a pact to protect the land and keep peace.

    Statues are Blue Fire’s save-point and checkpoints, similar to Dark Souls’ bonfires. Usually spread few and far between, players can upgrade their Mana bar and unlock Spirits that alter various abilities. Mana bar upgrades and Spirits are unlocked via an upgrade currency found throughout the world in crates as well as in Void platforming challenges. While not a complex system, Blue Fire’s upgrade system often felt more like a chore than rewarding and would have been much better served if the main gameplay loop of its platforming was kept throughout.

    Rather than diving deep into the pool of a single genre, Blue Fire tries to dip in and out of several offering precision 3D platforming moments aplenty all encompassed in an adventure-style journey. Think of it like a mixture of Super Meat Boy, Hollow Knight, Prince of Persia, hell there are even elements of Dark Souls to be found in here too. In fact, Blue Fire quite clearly wear’s its influences on its sleeve, but manages to strike a great balance between them from it’s strikingly moody world to the highly satisfying platforming to the way the game teases areas you’ll no doubt return back to again later when the time is right.

    Boss fights in Blue Fire are intense and locking on to your enemies while keeping moving is key to be successful. Within Penumbra there are challenges called Voids. These levels are filled with valuable rewards but feature abstract platforming challenges, which gradually get more difficult and require precise movements and an absolute mastery of your skills.

    Blue Fire is an enjoyable experience when solely focusing on its platforming sections, but can otherwise be a slog. Combat is serviceable if not stale, and its upgrading system is more often than not a hassle. I can’t help but wonder that if Blue Fire leaned more heavily into its platforming gameplay, would it be a more enjoyable experience? Right now, Blue Fire attempts to be a game that it’s not and it shows. The Void challenge rooms are fun and are easily the best part of the game, but everything else is just decent at best.

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